GLDRAWARRAYS(3G) manual page
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glDrawArrays - render primitives from array data
void
glDrawArrays( GLenum mode,
GLint first,
GLsizei count )
eqn not supported
- mode
- Specifies what kind of primitives to render.
Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON
are accepted.
- first
- Specifies the starting index in the enabled arrays.
- count
- Specifies the number of indices to be rendered.
glDrawArrays
specifies multiple geometric primitives with very few subroutine calls.
Instead of calling a GL procedure to pass each individual vertex, normal,
texture coordinate, edge flag, or color, you can prespecify separate arrays
of vertices, normals, and colors and use them to construct a sequence of
primitives with a single call to glDrawArrays.
When glDrawArrays is called,
it uses count sequential elements from each enabled array to construct
a sequence of geometric primitives, beginning with element first. mode specifies
what kind of primitives are constructed, and how the array elements construct
those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives
are generated.
Vertex attributes that are modified by glDrawArrays have
an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY
is enabled, the value of the current color is undefined after glDrawArrays
executes. Attributes that aren't modified remain well defined.
glDrawArrays
is available only if the GL version is 1.1 or greater.
glDrawArrays is included
in display lists. If glDrawArrays is entered into a display list, the necessary
array data (determined by the array pointers and enables) is also entered
into the display list. Because the array pointers and enables are client-side
state, their values affect display lists when the lists are created, not
when the lists are executed.
GL_INVALID_ENUM is generated if mode
is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the
execution of glBegin and the corresponding glEnd.
glArrayElement(3G)
,
glColorPointer(3G)
, glDrawElements(3G)
, glDrawRangeElements(3G)
, glEdgeFlagPointer(3G)
,
glGetPointerv(3G)
, glIndexPointer(3G)
, glInterleavedArrays(3G)
, glNormalPointer(3G)
,
glTexCoordPointer(3G)
, glVertexPointer(3G)
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